For some reason I can't post the vid standard but heres the link for a good preview. Thoughts?
Necron Preview Vid
Friday, 28 October 2011
Wednesday, 26 October 2011
Old Missions Revisted part 2
RECON.
Deployment.
The table is divided lengthways into two halves, by drawing an imaginary line through the middle of the short table edges.
The players roll off and the winner chooses to go first or second. The player that goes first then chooses one of the long table edges to be his table edge. He then deploys his force in his half of the table, with all models more than 12'' away from the table's middle line. His opponent then deploys in the opposite half.
Deploy any infiltrators and make any scout moves.
First Turn.
The player that chose his deployment zone first starts the game.
Objective.
Both players must attempt to get as many scoring units into the enemy deployment zone as possible. The player with the most scoring units in the enemy’s deployment zone at the end of the game is the winner.
Special Rules.
Night Fighting rules are in effect for turn 1.
This mission attempts to represent a stalemate conflict where both sides desperately need information on enemy deployments and strengths. Both armies send a small force to reconnoitre across no man's land into enemy territory to test their defences.
Deployment.
The table is divided lengthways into two halves, by drawing an imaginary line through the middle of the short table edges.
The players roll off and the winner chooses to go first or second. The player that goes first then chooses one of the long table edges to be his table edge. He then deploys his force in his half of the table, with all models more than 12'' away from the table's middle line. His opponent then deploys in the opposite half.
Deploy any infiltrators and make any scout moves.
Reserves.
Any units not initially deployed on the table must be placed in reserve.First Turn.
The player that chose his deployment zone first starts the game.
Objective.
Both players must attempt to get as many scoring units into the enemy deployment zone as possible. The player with the most scoring units in the enemy’s deployment zone at the end of the game is the winner.
Special Rules.
Night Fighting rules are in effect for turn 1.
Sunday, 16 October 2011
Old Missions Revisted part 1
An old classic that I am shocked didn't appear in the 5th edition codex.
CLEANSE.
This mission represents the calm after a major planetary invasion. The enemy has been scattered into the surrounding countryside and must be hunted down before they can regroup for a counter attack.
CLEANSE.
This mission represents the calm after a major planetary invasion. The enemy has been scattered into the surrounding countryside and must be hunted down before they can regroup for a counter attack.
Deployment.
The table is divided into four quarters, formed by drawing two imaginary perpendicular lines through the center of the table.
The players roll off and the winner chooses to go first or second. The player that goes first then chooses one of the long table edges to be his own table edge. He then deploys his force in one of the two table quarters on his side of the table, more than 12'' away from the center of the table. His opponent then deploys in the diagonally opposite corner.
Deploy any infiltrators and make any scout moves.
Reserves.
Any units not initially deployed on the table must be placed in reserve.
First Turn.
The player that chose his deployment zone first starts the game.
Objectives.
The objective is to control as many table quarters as possible. To control a table quarter there must be no enemy units (scoring or otherwise) and at least one scoring unit of your own in the quarter. A unit can only occupy one quarter – if one is spread over two quarters roll randomly to see which they are attempting to hold. The player who controls the most table quarters is the winner.
Special Rules.
None.
Friday, 14 October 2011
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