After month after agonizing month the 2015 Warhammer 40K league has come to an end. As expected, Jon Q went on to win following a mighty game to see who would take the crown for 1st place. Well done mate, you deserved it.
It has left some issues though which will need to be resolved before the next time we do a league. I have an Age of Sigmar league-ish to do first anyway though. The main issue was that i went on far far too long but in defence of that we have so many players for 40K that I feel it rude not to allow people to play. In future there will have to be a limit though with certain players having to be left out (frequent drop outs, suspected of cheating...etc) which will help. It would also help if we had more than three tables but for the cost of the night I'm not going to complain too much. We also had some instances of potential cheating which no one really caught until after the fact nearly every time. That individual will not be being invited back next time.
However, despite the drawn out nature I think we all had fun which is the point at the end of the day. I'm looking forward to the Age of Sigmar event next year more and more though.
The club is now finished until the start of January so plenty of opportunity to rest and/or maybe get some friendly games in.
Wednesday, 18 November 2015
Saturday, 10 October 2015
Moosive Battle to the Death!
Last night my chum Mike and I played a battle of Age of Sigmar featuring everything we had. My undead force came in at around 275 wounds and his Stormcast Eternals at about 265 wounds. Surprisingly the game took about two and a half to three hours to play.
To start with my undead did really well but I was claiming the initiative so I was able to replenish my units and models quite nicely and it kept him busy as everything else moved up to pile in. Half way through the game the tide turned and he had initiative. At that point my lines folded as I couldn't recover quickly enough to keep my units intact. I think the game went 6 or 7 turns before I conceded with about 6 skeleton warriors left on the table.
Surprise unit of the night went to the Carrion who are hard as nails and putting out 4 attacks a piece (5 bird unit) and although they did take casualties were great at holding up units that were otherwise being a pain.
Well done Mike. Looking forward to a somewhat smaller rematch. :)
To start with my undead did really well but I was claiming the initiative so I was able to replenish my units and models quite nicely and it kept him busy as everything else moved up to pile in. Half way through the game the tide turned and he had initiative. At that point my lines folded as I couldn't recover quickly enough to keep my units intact. I think the game went 6 or 7 turns before I conceded with about 6 skeleton warriors left on the table.
Surprise unit of the night went to the Carrion who are hard as nails and putting out 4 attacks a piece (5 bird unit) and although they did take casualties were great at holding up units that were otherwise being a pain.
Well done Mike. Looking forward to a somewhat smaller rematch. :)
Saturday, 26 September 2015
Midas Crusade 2015
For some time I've been planning a local 40K event. I had wanted to try and get a large scale event going but due to costs and a not so great amount of interest among local players things were scaled down. Thankfully one of our local players, Jon, offered us the use of his extremely large garage. We lost a couple players but today six players met to battle it out in a large scale series of games.
Rules were:
* 2000 point games.
* Fixed list.
* Three games with three hour time limit.
* Unbound or FOC.
* Super Heavies, Gargantuan Monstrous Creatures and Lords of War are legal.
* Warhammer 40K Only - no Horus Heresy.
* No proxies.
* Cost: £5 paid in advance so I can organise prizes.
* Missions will be Cleanse & Control, Spoils of War, and then finally Tactical Escalation.
* Victory Points will be totaled over the day to determine the winner.
Using VP's to collectively determine the winner was something new and it worked so well that I think we'll use it in future for events and leagues.
Jon : Orks.
Jaime : Farsight Enclave.
Ashleigh : Astra Militarum.
Sylvain : Blood Angels.
Benjo : Dark Angels with Imperial Knight allies.
Brian : Orks.
Rules were:
* 2000 point games.
* Fixed list.
* Three games with three hour time limit.
* Unbound or FOC.
* Super Heavies, Gargantuan Monstrous Creatures and Lords of War are legal.
* Warhammer 40K Only - no Horus Heresy.
* No proxies.
* Cost: £5 paid in advance so I can organise prizes.
* Missions will be Cleanse & Control, Spoils of War, and then finally Tactical Escalation.
* Victory Points will be totaled over the day to determine the winner.
Using VP's to collectively determine the winner was something new and it worked so well that I think we'll use it in future for events and leagues.
Jon : Orks.
Jaime : Farsight Enclave.
Ashleigh : Astra Militarum.
Sylvain : Blood Angels.
Benjo : Dark Angels with Imperial Knight allies.
Brian : Orks.
The unusual suspects.
Three Imperial Knights march to war.
The Blood Angels 1st company seize the high ground.
The forces of the Farsight Enclave.
The Astra Militarum prepare to defend against the Orks.
A mighty Stompa!
The day's winner with his trophy!
I think the event went well enough that I plan to do a second event same time next year. Hopefully we can get some more players and a bigger event.
Saturday, 19 September 2015
Only a half dozen weeks to go and the league is done. Really it was far too big but for the most part it is nice to see the club being active and used. The victor at this stage still looks like Jon to me but there are friendly bets floating around that it may be Jason or Ashleigh. I feel bad for Brian though as he never has the best of luck and this league hasn't done him any favours.
Once the league ends we can have some friendlies and just chill with fun games. I'm hoping to turn a few of the old Warhammer Fantasy players over to Age of Sigmar before I start a league for that next year.
Labels:
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age of sigmar,
league,
primarchs,
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Tuesday, 8 September 2015
Age of Sigmar
After a couple more games of Age of Sigmar I have pretty much fallen in love with this version of Warhammer. It is just so much fun win or lose, and yes, I have lost all my games so far. Mainly because my opponent plays Ogors (ogres) and they are bloody tough.
One player who has pretty much quit Warhammer has given me his entire Tomb Kings army which gives me the basis for a legion of the undead that I want. Now that the silly must have a vampire and crumbling army rules are gone, it is feasible to play one. I'm looking at finding a suitable necromancer figure to represent Heinrich Kemmler aka the Lichemaster, who will be my regular commander.
I find it odd that I really want to get into this game now. I am going to give an uncharacteristic thumbs up to Games Workshop for what they have created here.
Monday, 7 September 2015
League Update
The league is slowly progressing towards it's end with just another month and a bit to go. Unfortunately since I last posted about it we have had a couple more players drop out for various reasons. Disappointing but understandable. We have also had some problems with one player who may or may not be cheating which is frustrating. Next time definitely going to have to cherry pick who plays next time to avoid these issues.
My money is still on Jon winning but Jason and Mark both have a chance. I really want Jon to win though. He has worked hard to achieve it and it would be cool to see Necrons win again.
Friday, 7 August 2015
Age of Sigmar
Last night at the club I had my first game of Age of Sigmar, the newest iteration of Warhammer Fantasy. You have to be aware that I was already positively disposed towards this before I had the game. It looked to me to be exactly what I wanted from a fantasy war game. My friend Brian build two lists, one ogre and the other wood elves. Both were balanced to 55 wounds total with no monsters. I chose wood elves and off we went.
Movement is now more like 40K in that your units are essentially skirmishing which is much more historically correct and you can just move as you want without all the old wheeling nonsense. Much more preferable to what we used to have.
The magic system seems nice and basic although it did screw me over severely. Brian had a magician in his list and I didn't. I had a nice tough hero though. He only did the spell once but it basically opened up the ground and devoured an entire unit of elf warriors.We had a good laugh about it but even with a 50/50 chance of ending the spell kept going and it was frustrating. I'm not going to hold it against the game for now as it was just dumb luck one way or another.
Combat was good and simple and there still are tactical decisions to be made if you end up with a multi-unit melee. In an odd sort of way it reminded me of very early Warhammer and Rogue Trader. The only issue that I had run through my head was the multi-wound ogres compared to my little elves. It was much much harder to drop a single ogre and thus their unit effectiveness, than it was for them to smash through my units. It should balance out but something still niggled.
Brian's ogres did me in ultimately as I gave up the ghost when I was down to two archers and my hero. At least my elf lord died giving the ogres a good thrashing.
I don't like the world setting and shall just ignore it, but I found the system to be just about (maybe 80%) what I want from a fantasy game. Saying that, it isn't going to be good for the traditional Warhammer Fantasy player who wants the OTT level of complexity that Fantasy had. But for casual players and newcomers to this sort of hobby, Age of Sigmar is going to be a breath of fresh air.
Monday, 20 July 2015
Battle Report - Death Guard vs Dark Angels
Last Friday evening I challenged my nephew to a game of 40K as an opportunity try out my Death Guard once again. I went in expecting to lose because I still need to learn how to play them but I was pleased at ho well they did handle themselves despite the high points cost.
My nephew made a small screw up as he was unsure how the Forge Organisation Chart worked with formations but it didn't matter for this as I was happy to play. He has three armies - Blood Angels, Dark Angels and Adeptas Sororitas. He is such a big Blood Angel fan that I expected to be facing off against a plethora of assault marines and furiouso dreadnoughts. Instead he turned up with a Dark Angel force mounted on bikes or part of a Ravenwing detachment full of land speeders. I was going to have a hell of a time.
We rolled off and got the mission where you can win each other's objectives. I know from the league games where this one has come up that it isn't all that popular and I can sort of see why. We kicked things off with him deploying his side of the table.
I don't quite remember everything he had but it includes Sammael on his jetbike, a bike command squad, a squad of bikes, and the formation that gave him three land speeders and a darkshroud land speeder.
My list was:
Sorcerer - level 3.
Mark of Nurgle. Veteran of the long war.
Powers: Force, Nurgle's rot, summoning, plague wind and the one that makes weapons "get hot".
10 man CSM squad.
Mark of Nurgle. Veterans of the long war. Champion had power fist.
10 man plague marine squad.
Veterans of the long war.
Champion had power weapon and plasma pistol. Icon of despair and two meltaguns.
Rhino with two combi-bolters.
5 man terminator squad.
Mark of Nurgle. Veterans of the long war.
Combi-bolters and one reaper autocannon. Champion had lighting claw. The rest had one power fist and the others power weapons.
Aegis defence line with quad autocannons.
I deployed mine with the sorcerer and his CSM buddies holding the autocannon. The plague marines sat off to the side in a rhino looking to get around to objectives as needed. I also talked myself into holding the terminators in reserve which proved to be a poor choice as you'll see.
Battle was then commenced. He threw everything at my CSM squad on turn one. Bolters and plasma weapons both, and I either made every armour save or passed the cover save for the defence line. One dice in particular rolled nothing lower than a 4 for half the game! It has since been promoted.
Second turn he decided to move across the table and sweep in behind me rather than risk driving over the terrain. When he realised that he had wrecked my Rhino in the gap he needed he was not a happy bunny. On my second turn no terminators arrived. Poured everything into the land speeders and did nothing. The quad cannon did smash through one bike squad though which really helped my bacon.
Turn three and still no terminators! I ended up having to summon plaguebearers to stall his advance with the bikes. They did not last long which I found very disappointing. I really wanted them to last a bit longer but a free unit (although it cost my sorcerer a wound thanks to a issue with the warp).
As the game went along my nephew did manage to kill my CSM squad but not before my sorcerer conjoured a second squad of plaguebearers to halt the bike advance and blowing his own head off with another mishap.
Eventually my terminators arrived turn four way past the point where I really needed them. They came down and took out a couple of bikes but the rest blasted them down to two terminators who then proved ineffectual other than to hold an objective.
My plague marines did fantastic though. They never did put a dent on the land speeders but they survived so much fire power and took down Sammael that I didn't care. At end of turn 5 it was getting late and my nephew was on 12 vp to my 5 so we called it there.
At the end of the day my army is going to be expensive as I want the mark of Nurgle on everything and I'd rather field plague marines than the regular chaos marines. I'd have liked some more models on the table but even so I was very pleased as to how the game played out.
Monday, 13 July 2015
League Update
The league continues and still no one can stop Jon's necron advance to the first place. With only four games left to go for him I cannot see anyone getting close but we shall play on and enjoy the league. It is pleasing to see how some players who in the past didn't do so well are actually getting some good positions on the leader board.
On a side note when this league wraps up we will be having a good break from organised play for some friendlies but come spring next year I am pondering running a small Age of Sigmar league if there is enough interest. If not, I might do a tile based campaign instead for 40K.
Sunday, 12 July 2015
Death Guard update
Slowly getting there with my Death Guard painting and I am very pleased with how they are coming out. You may have seen a couple of these photos before but I just grabbed what I have at the moment.
This is Colic my sorcerer of Nurgle and his bodyguard squad of regular Nurgle chaos marines. This squad has since been completed but I don't have a photo of them. The models were 2nd or 3rd ed chaos marines which my boss found in a charity shop and bought for me. They had already been build hence the odd poses on some of them.
This rhino was also found by my boss but it had originally been covered in pretty much every bit from the sprues which took some time to prune off of it. Any holes created have been plugged with rust (Armageddon Dust).
Typhus (who I've just realised is also missing a photo) has a squad of terminators as his bodyguards. All five have been painted but this photo was taken as I worked on these three. You might be wondering why they and the chaos marines above are white-ish rather than green? I decided that the bodyguard squads shoukld look different and so are coloured more like the original Death Guard colours but filthy and rusted.
One twenty man squad of Plague Marines complete. Very pleased with how these have turned out. Most are the plastic chaos marine models but some of them use the plague marine parts and others have elements of the Forge World plague marines upgrade packs (thanks to a friend who bought two sets for me). I still have another twenty man squad to build and paint.
Work in progress of a plaguebearer squad I was painting last night. I've painted them different colours to make them a bit different and to have them stand out. Some of the other five are different shades of green and grey. My favourite is the standard bearer as I think he came out looking the best when you see them in the flesh.
You can see three bikes in the background of some of these. They were also part of the figures that my boss found but they are a bit poorly built. I'm having to think how I can paint the riders properly as I can't get to most of the front of the riders.
I've also got another box of plaguebearers, two boxes of raptors, one box of chaos marines, a box of cultists, a box of Warhammer Fantasy zombies to work through. I've also bought myself Cypher with plans for a box of the hooded Dark Angels to represent his chosen bodyguard.
I decided that my army represents the Death Guard as they are during the 13th Black Crusade. The theory is that Cypher may be the mysterious "Voice of the Emperor" so I liked the idea of using the dataslate to have him as an ally in games against the Dark Angels.
Saturday, 27 June 2015
League Update
It has been a couple weeks since my last posting and the league still rumbles along nicely. On our club Facebook page I have posted all the remaining dates so we can work around the summer and holidays. This goes on till September! Next time I think it will have to ensure that the league is smaller somehow.
As we currently stand Jon is still very much in first place, and it just remains to be seen who steals second and third place. For now I think Ashleigh with his Astra Militarum will take second but third is too close to call, and you never know what fate might have in store for the other players.
Saturday, 13 June 2015
Update... sort of
It's been a while since I've been able to sit down and do some painting for my Death Guard army so I am glad that this week I was able to sit down one evening with Joel Tate and have a painting night. Managed to complete my first twenty man squad of Plague Marines. Going to work on some Plaguebearer allies before I attempt the next twenty man squad.
I'm pleased with how they have come out but I think it is going to be a while before I have enough built and painted to play them.
--
The big old 40K league is going along still. Finalized the games and it wraps up at the start of October! The problem is we have so many players who want to partake but we just don't have the room. I don't want to be an arse in future and limit who can play. I'm afraid that I would show signs of favouritism. We shall have to see.
In the mean time one player, Adam Winstanley, has dropped out. He said that it was due to a conflict of things he also does on a Thursday evening but I've also been told he was getting bored of not winning any games. As much as I hate it when players drop out it is a fair point if you aren't enjoying it and it does help speed up the league end a little. The only problem now is players going on holiday, having evening work and the like. As much as I understand, it is driving me around the twist having to constantly update and change weeks that games are organised on. And take a deep breath. :-)
As you can see Jon Quinn is still storming ahead with his Necron army. Out of the players he has left to face I really don't think any have the ability to steal that top spot from him.
I'm pleased with how they have come out but I think it is going to be a while before I have enough built and painted to play them.
--
The big old 40K league is going along still. Finalized the games and it wraps up at the start of October! The problem is we have so many players who want to partake but we just don't have the room. I don't want to be an arse in future and limit who can play. I'm afraid that I would show signs of favouritism. We shall have to see.
In the mean time one player, Adam Winstanley, has dropped out. He said that it was due to a conflict of things he also does on a Thursday evening but I've also been told he was getting bored of not winning any games. As much as I hate it when players drop out it is a fair point if you aren't enjoying it and it does help speed up the league end a little. The only problem now is players going on holiday, having evening work and the like. As much as I understand, it is driving me around the twist having to constantly update and change weeks that games are organised on. And take a deep breath. :-)
As you can see Jon Quinn is still storming ahead with his Necron army. Out of the players he has left to face I really don't think any have the ability to steal that top spot from him.
Wednesday, 27 May 2015
Conquest Revisited
I've been playing a lot of Conquest lately and I still feel that it is a good game despite one or two minor niggles. One is the usual issue with Fantasy Flight's living card games in that you do need to buy two or three starters, preferably three, in order to get three of every card. It really isn't necessary to do that to players. Thankfully a friend bought me my third starter as a late birthday present so at last I have all three starters.
The other niggle is far more annoying. Normally you alternate doing things between yourself and your opponent, but in the combat phase you can play an action and make an attack with a unit. After many games I find this to be the closest to broken that the game gets. It makes some factions - Dark Eldar I'm looking at you - far too strong. It really needs to be reduced to you get either an action or an attack. Then it would be balanced.
Ok, there is actually a third as I think about it. One of the victory conditions is to bloody and then kill the opponents War Lord. Unfortunately it is a bit of a dick move as it just ensures that one player doesn't get a good game. It's far too easy to do when you build a deck around it, and the Space Wolves war lord Ragnar Blackmane is all about war lord hunting. Other than that, I'm really enjoying it.
So, how do the factions play now? That is what I want to cover here today.
Space Marines.
Space Marines in Conquest feel very much like a jack of all trades but master of none. They have some great units that cover the range from very cheap to just too expensive to field. Their event cards however are rather naff for the most part. They have some handy ones but most either have yet to fill a role for me or seem to be there for just the use of shield icons only.
Cato Sicarius. Cato is the Ultramarines war lord that comes with the starter set. I think he is one of the better war lords as in the right situation he generates resources when enemy units are destroyed. His signature units are about right in cost and strength as well.
Ragnar Blackmane. Ragnar is the Space Wolves war lord. He is built around hunting down and killing the enemy war lord. Coupled with his signature unit he is the primary reason for my dislike of that victory condition in the game. But even so I cannot fault how good he is as a war lord.
Astra Militarum.
The
Corporal Straken. Straken is the war lord who comes from the starter set and is the best of the current Astra Militarum war lords. His ability boosts many of the units you'll play which is always handy. His signature cards are reasonable but, again, I'd have liked better.
Torquemada Corteaz. The inquisition enters the game with an AM war lord. Corteaz isn't bad as a war lord but he starts with 0 attack and needs to sacrifice one of his units to get a +3 attack. Thematic but I'm not keen on the ability. His signature cards are ok with the exception of The Glovodan Eagle which I cannot see the use for except for it's three shield ability. I'm not sure about how well he will do based on his war lord ability.
Eldar.
The Eldar in Conquest resemble their Warhammer 40K counterparts in being annoyingly powerful. They tend to be highly mobile and with an ability to control the battlefield. They are very frustrating to play against. The units themselves are cheap, balanced in regards to attack and wounds, but they work really well together. The Eldar events are very strong not to mention cheap and are what allow them to control the game.
Eldorath Starbane. The first war lord for the Eldar and at the moment the best of the two available. Eldorath has ability to exhaust a unit when he commits to a planet. This is a strong ability that does tend to give the edge to the Eldar in engagements. Couple this with Starbane's Council, one of his signature units, who get more powerful when attacking exhausted units.
Baharroth. The newest war lord for the Eldar is the Phoenix Lord of the Swooping Hawks. By himself I don't think he's great as his own ability is to move from one planet to another. Mobility is a good ability but as a war lord's only ability and the stats being average, I'm not rating him great yet. Maybe once I have had opportunity to play him. However, his signature cards are very handy and worthwhile which may make up for Baharroth himself.
Tau Empire.
The Tau are another powerful and well designed faction. They Tau are good at mobility and are real masters of combat with plenty of ranged opportunities. The units are the masters of shooting but are weak in the wounds department to make up for it but are nicely balanced points wise to compensate. The Tau are good at winning the command struggle as most units of at least one icon and are cheap enough to deploy a fair number to win a planet. I do enjoy playing against the Tau as they make for good games.
Commander Shadowsun. Shadowsun is my favourite Tau war lord as he is balanced (unlike his current counterpart) and comes with some nice thematic signature cards. I think he has become less popular since we received a second Tau war lord but that may be because Aun'shi plays better for a more competitive game. Shadowsun is good for a casual game.
Aun'shi. This new war lord quite frankly is broken and overpowered in my opinion. Aun'shi gives all your Tau units at his location armourbane which prevents the opponent from using shields to resist against damage. This only goes away once he attacks as he then retreats back to the HQ area. My experience of playing against him is simply that he's not fun to have as an opposing war lord.
Chaos.
The forces of Chaos in Conquest are probably the staple for power level against which the others are compared. I think so anyway. They have some extremely powerful units, cards and combinations at their disposal. Some of which are ridiculous in the right situation. The standard units and cards are fairly balanced but those which come as signature cards are the ones to watch out for, especially when combinations are concerned.
Zarathur. This Thousand Sons sorcerer is the war lord from the starter set and is probably the best of the two we currently have. The amount of damage that can be put out because of him and his Flamer's is really rather scary. He is the Chaos war lord for the competitive player.
Ku'gath Plaguefather. This greater daemon of Nurgle is my preferred war lord for Chaos. He and his signature cards are great for bouncing damage onto the opponent's units. It is very thematic representing the spread of Nurgle's foul diseases. Unfortunately however, there isn't a lot of damage prevention in the game right now so it is very easy for an opponent to overload him with damage, and boom, you've lost your war lord.
Orks.
The greenskins are a faction that I don't think live up to their potential. They are a faction that should be built around getting loads of small units in play to swarm and overrun the opponent's units. Instead the Ork units tend to be larger expensive units so that you don't get quite as many out in play as you would like. I really want to see this adjusted as I think the game is missing a swarm faction but maybe Tyranids will cover this aspect instead. Eitherway, right now I don't find Orks very playable.
Nazdreg. The default war lord for the orks and again, arguably the best of the two. He gives his ork units present where he is the brutal ability so that they get better attack for being wounded. If played right, you have a lot of damage potential from your army but in my experience it just makes him an obvious choice for war lord hunting.
Old Zogwort. In Warhammer 40K Zogwort is all about venomous snakes and poison, but to avoid messing about too much FFG have instead tied him into the snotling generation mechanic. The problem is that he is terrible for it as at the end of your turn all snotlings on your side get discarded! They give you a handy dandy ability with one hand and snatch it away with the other. Unlikely to ever play him because of it.
Dark Eldar.
This faction drives me up the wall. I hate playing against them with a passion. If you know Magic the Gathering, these guys are black. The units are weak and should be easily killed but they have good damage and some nice abilities. The non-unit cards however are designed to just screw you over. They force discards from your hand, destroys your units and basically controls the game so that you can't do anything. All of which makes for another very dull game.
Packmaster Kith. The starter box war lord and not too bad by herself. She works by bringing Khymera tokens into play when she deploys.Of the two we currently have she is perhaps the fairer of the two to play as her ability isn't too bad. Neither war lord actually impacts things too much instead relying on the regualr cards to screw the opponent over.
Urien Rakarth. The latest warlord is a bit odd. I need to see him played to get an idea of how he works. Events you play with the Torture keyword are cheaper but non-Torture cards are more expensive. I am guessing that he is a war lord who will come into his own as more cards are released for the Dark Eldar faction.
2015 League round 12
Week 12 of brutal combat among the stars! Only two games this week as one player forgot he had a game. Both players are currently discussing whether to call it a win for the player who remembered or whether to replay it at a later date. I think it will be replayed for fairness.
Game 1.
Mark Thomas vs Ashleigh Granger.
World Eaters vs Astra Militarum in this game. In my mind this was always going to be Ashleigh's game and I was right. I didn't see much of the game but I figured with his experience Ashleigh would have the upper hand and I doubt Mark was prepared for a decent mechanized army. Victory to the Imperium.
Game 2.
Michael Parker vs Joel Tate.
Now this game was a shocker. Michael is a playing a Horus Heresy World Eaters list which hasn't done him very well so far while Joel's chaos daemons list had been doing so very well lately. In a strange twist of fate Michael actually built a list that won him the game, although against daemons I'm not sure how. Victory to the World Eaters.
The scores now look like this:
Saturday, 16 May 2015
2015 League round 11
After another week of savage conflict the forces of Chaos have had a very strong time of it.
Game 1.
Dan Durham vs Mike Parker.
Two Horus Heresy lists clash at last. Danny's Night Lords took Mike's World Eaters apart so quickly I didn't even get chance to see this game. I'm waiting for the Dan vs Jon game as that should be one worth watching.
Game 2.
Simon Butler vs Mark Thomas.
I had high hopes that the Grey Knights would secure a good strong victory against Mark's foul World Eaters and Daemons army. It looked like a good close game throughout but Mark snatched it away through victory points from his objectives. After the fact it may be that Mark made some mistakes which we shall have to watch but he had won whatever happened.
Game 3.
Jason Locking vs Adam Townsend.
Jason's Black Legion (generic chaos marines really) took on the Blood Angels this week and secured a solid victory. Adam had quite a nice list and he put up a tough fight but by looks of it the dice and the tactics were heavily in Jason's favour. Adam T is certainly improving in his game though.
Wednesday, 13 May 2015
2015 League round 10
Another week of brutal warfare has come before us and I've remembered to post this. We have had some good games but with very predictable results.
Game 1
Ashleigh Granger Vs Elliot Hall.
I hate to say it but this game was over before either player set up. Not sure how many games Elliot has had before this but this week he was up against an experienced player with a very good Astra Militarum force that just surrounded Elliot's Farsight Enclave army and turned them into a very large smoking crater. At least Elliot enjoyed it and that is the point.
Game 2.
Brian White vs Jon Quinn.
Another foregone conclusion. Brian like myself enjoys basic fun and casual lists that don't do well when the opponent is actually trying. Although he was never going to beat Jon's Necron army I do feel that he could have tried a little harder. I didn't see the final round of the game but I believe Brian's Tyranids surrendered turn 3 or 4.
Game 3.
Benjo Gray vs Richard McManus.
I had high hopes for my nephew in this game but it was not to be. He had brought a list designed to deal with one sort of list and Richard played something entirely different. I don't think it helped that Richard took Eldar allies from the new Craftworld codex which prevented the Blood Angels from overwatching as they assaulted. Harsh but now everyone else will be prepared for it.
So the scores now look like this:
Saturday, 2 May 2015
League Update
Sorry for the lack of updates over the last month. Been busy with some full time work experience and it has left me with little time on an evening to do everything but since Jon Q has given me kick up the backside I'll endeavour to fit everything in as of this coming week. But for now, at the culmination of week 9 here are the scores.
As you can see Jon Q is still very much in the league and I doubt anyone will catch him up now, although never say never. The top spaces have had a little shift around since last time both Simon and Jason being able to claim some victories.
Thursday, 9 April 2015
2015 League Round 5
Round 5 was played last week. Apologies for forgetting to post this. We only had two games played last week as we had a last minute drop out (to be rearranged). But what we did have were a pair of good games.
Game 1.
Joel Tate vs Jon Quinn.
This game is probably the ultimate decider for the league as these are the top twinky players. Joel was concerned that daemons did not have anything that could handle monoliths and other necron vehicles so he took dark eldar allies which ultimately didn't appear to do him any good. Jon had all the luck with his dice and Joel didn't have a chance.
Game 2.
Ian Turner vs Brian White.
Ian's first game in the league put his Space Wolves against Brian's Tyranids. Ian had expected many flying monstrous creatures so took a Firestorm Redoubt to blast them and Brian didn't take much flying in the end but the Redoubt still did phenomenally well. Brian's traditional bad luck held and the Tyranids were defeated quite soundly.
Yes, those are cowboy hats on those space wolves.
So, after that week the scoreboard now looks like this:
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