Thursday, 4 September 2014
7th ed - first thoughts
Last night I had my first game of 7th edition against my friend Jon. Two space marine armies both fairly basic (Ultramarines vs Iron Hands) just to get my head around how things now play. We didn't manage a full game due to time constraints but we managed four or five rounds I think.
So for the most part I thought it was ok. Perhaps having a few months break from the game did me good though I am still not sure that I am going to buy into it again. Cost, time and personal niggles will probably prevent that for the time being.
So what didn't I like? Lets start there.
Psychic tests. This now plays like the magic phase of Warhammer Fantasy. I much preferred it as it was under the previous edition. Not a major grumble but a game change that I can't see the reason for doing unless both games are becoming much closer systems.
That is it. I am sure that somewhere there is something that never cropped up but other than the psychic system no complaints.
What stood out as being a big thumbs up?
Mission objectives. Initially I was a little ambivalent about this. Oh yes, another gimmick. But in fairness I have to agree with Jon that they made the game more interesting and less about just blasting the opponent into little bits. I don't think it will stop people doing that. It is still a very competitive game after all but if you can nudge players into playing my objectives then I this gets a thumbs up from me.
We shall see whether it pulls me back or not though I did flick through the space marine codex before bed last night and pondered it.
Wednesday, 3 September 2014
Update
I haven't been around for a good while. Real life has taken a real pain in the backside turn this year and events have eaten up a lot of the time I'd normally post on here.
Basically at the moment I am on a hiatus from 40K. A mixture of prices, cashflow and a general dislike of the new edition have driven me from the game so I am taking an extended break for the time being.
Basically at the moment I am on a hiatus from 40K. A mixture of prices, cashflow and a general dislike of the new edition have driven me from the game so I am taking an extended break for the time being.
Friday, 21 February 2014
League update
The club's 2014 40K league kicked off last week. All games are 1300pts but you can change your list (fixed codex) knowing the mission and opposing codex in advance. Makes for a far better game.
Colin G: Farsight Enclave.
Simon B: Grey Knights.
Richard M: Eldar.
Benjo G: Blood Angels.
Jon Q: Orks.
Ian T: Tau Empire.
Dan D: Dark Eldar.
Joel T: Tyranids.
Brian W: Eldar.
The current scoreboard after the first two weeks is as follows:
1st place - Richard M, Jon Q, and Dan D.
2nd place - Simon B and Brian B.
3rd place - Colin G, Benjo G, Ian T and Joel T.
I had the bye on round 1 so more time to build my Farsight forces. So far my money is on Jon and his greenskins to win though Richard will give him a run for his money I think. I am very surprised at Joel's loss with tyranids but I put it down to a new codex which needs getting used to. I fully expect to come last but that is fine by me.
Wednesday, 19 February 2014
Attack Wing
I've really gotten myself into the Star Trek Attack Wing miniatures game at the moment. 40K is taking a little bit of a break though I'm not going away (still have a load of trait cards to do). Rather than use this blog I've made one for ST:AW for those interested. You can find it here.
Thursday, 13 February 2014
Internet Forums
Why are internet gaming forums so crap? They are either really busy but full of pointless and uninteresting topics or they should be that busy but are dead and largely unused? Either that or no one responds to your posts or comments.
It seems to be an issue regardless of whether or not it's wargaming, roleplaying or cardgaming.
Saturday, 1 February 2014
Star Wars vs Star Trek
For a while now I've been playing the X-Wing miniatures game from Fantasy Flight. It is a really cool game with hardly any issues to spoil play. It's bloody expensive though which is what initially put me off the game. At £12 for a single ship I find it hard to justify a lot of purchases. But once I tried it I enjoyed it and splashed out. Then I got a tad burnt out of the game because I was playing it a lot and because when trying to organise mini-events I got hardly anyone turn up. Bummed me out a bit on the game.
Then one of the semi-regular club members bought into the Star Trek Attack Wing game. It's basically the same game published by WizKids and licensed from Fantasy Flight. It has a few small tweaks such as ship turning arcs since it deals with big capitol ships rather than fighter craft. I'm also a lot more of a Trekkie than I am a fan of Star Wars so I have bought reasonably heavily into this.
The problem is that I am finding that I want to play Star Trek more than I do Star Wars these days. I'm a tad bored of Star Wars. Not bored in a never want to play it or sell my collection sort of thing, just not presently desiring the game right now. I think part of it is also that in Trek there are several factions to keep it interesting but X-Wing is firmly Imperial vs Rebel Alliance. FFG have said that they are not doing any other factions even though I am sure Republic and Separatist factions are wanted by players.
You can tell that I am more into the Trek game because I am already trying to work on a campaign system, something that I pondered for X-Wing but cast aside.
Then one of the semi-regular club members bought into the Star Trek Attack Wing game. It's basically the same game published by WizKids and licensed from Fantasy Flight. It has a few small tweaks such as ship turning arcs since it deals with big capitol ships rather than fighter craft. I'm also a lot more of a Trekkie than I am a fan of Star Wars so I have bought reasonably heavily into this.
The problem is that I am finding that I want to play Star Trek more than I do Star Wars these days. I'm a tad bored of Star Wars. Not bored in a never want to play it or sell my collection sort of thing, just not presently desiring the game right now. I think part of it is also that in Trek there are several factions to keep it interesting but X-Wing is firmly Imperial vs Rebel Alliance. FFG have said that they are not doing any other factions even though I am sure Republic and Separatist factions are wanted by players.
You can tell that I am more into the Trek game because I am already trying to work on a campaign system, something that I pondered for X-Wing but cast aside.
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