Monday, 24 April 2017

More 8th ed info

We have some excellent new info from the bod's over at Games Workshop about how 8th edition is going to work. If you haven't seen it, have a good read here and enjoy.

From what I have read there I am excited once more. Even I, Mr positive for 8th, was beginning to flag a little with the rumours of what was to come. After reading this again and again, I'm fired back up again.

Bring on 8th edition!

Sunday, 23 April 2017

8th edition FAQ

We have an 8th edition questions FAQ from Games Workshop. You can read it in it's entirety here.

There are a couple points that I want to make here though.

What happens to my codexes?
The rules in our current range of Warhammer 40,000 codexes aren’t compatible with the new edition of Warhammer 40,000. These books will be going off sale very soon. If you do want to pick any up, now’s the time – as all of the great hobby content and background information will be as valid as ever.

Ok... that's fine, but what does that mean for recent releases such as Traitor Legions and The Gather Storm books? If as I expect they are now going the way of the dodo that's a dick move by GW to do that considering that is a shed load of money that has been spent by players. Although I suppose it depends when the new edition comes out but I'm guessing that Death Guard will be the first codex of the new edition (and that makes me happy).

What do you mean “3 ways to play”?
We realise that people like to play Warhammer 40,000 in different ways. 3 broad systems are covered in the new edition: 1) Open play is the most flexible, and easiest to get started with, allowing you to use any miniatures you like. 2) Narrative play is where you can refight the iconic battles of the 41st Millennium, or create your own campaigns and sagas. 3) Matched play is designed for more balanced and competitive games, ideal for gaming clubs, leagues and tournaments. However you want to enjoy playing Warhammer 40,000, there will be rules for that.

My guess is that Open Play will be the new Unbound much like the default rules for Age of Sigmar. Considering how players didn't like a no points AoS then I don't think that will be played as is.

Narrative Play seems odd. It reads as though you decide what both sides have and throw in some special rules. Doesn't appeal to me.

Matched Play seems the way forward and I can imagine that everyone I know will want this as the default.

Why should I not just stick with current Warhammer 40,000?
This is the version of Warhammer 40,000 you’ve been asking for. We’ve listened to your feedback, and we really believe that this is the best Warhammer 40,000 has ever been.

Actually it's not what we've been asking for. We've been asking for a tidy up of the current rules system not a brand new overhaul. It will be interesting to see how 8th will be accepted. I already know at least one person who is getting ready to drop playing because of the proposed changes. I hope it won't happen but I can see people not being keen on it.

It is an interesting time for the game and we should look to the future with hopeful expectation.

Friday, 21 April 2017

40K League 2017 - round 1

The first round is over and done. The table shows how we stand after that round and who everyone will play next.

Dan (Corsairs) and Ian (Necrons) was a hard played draw right down to the end. The tactical objectives decks working well to keep them neck and neck.

Richard M (Ynnari) and Joel (Dark Eldar) was a really tough game but the dice gods were on Richard's side and he was able to contain Joel's pirates in his deployment zone, limiting his ability to grab the objectives.

Mike (Grey Knights) and Mark (Thousand Sons)... I didn't see a lot of this but everything seemed very much in Mark's favour. He got a couple things wrong as you will with that many psychic powers in effect but the dice were with him over the poor Grey Knights.

Gary (Imperial Fists) and Chris (Skitarii), well, I didn't expect Gary to seize victory. Chris' Skitarii army is tough as nails and should have been more than capable of tearing the Imperial Fists down. I'm guessing it fell again to luck with the cards. As I have Chris next round we'll see how it plays out then.

Colin (Death Guard) and Richard C (Crimson Fists)... this should have been an easy win for me following Richard and I's usual games, but the objectives deck was entirely in his favour not mine. He walked away with 11 VP at the end of turn four and I had just 1. Frustrating game.

Ashleigh (Astra Militarum) and Jon (Khorne Daemonkin) was a big ass game as far as I could see. Ashleigh's table side was just solid with troopers and orange jumpsuit clad penal troops. The firepower he was pouring into those poor chaos forces must have been severe but still Jon pulled an unexpected victory back.