Sunday, 8 September 2013
Reading a topic today over at 40K Forums about list tailoring got me thinking why don't more people do it? That probably sounds very odd to most of you but to me list tailoring makes far more sense both thematically and practically.
When our club first started we set list tailoring in motion accidentially. The first campaign I ran for them used the Mighty Empires tile set and a varient of those rules. Players knew what codex their opponents were using and to promote store sales and to prevent repetitve lists players could change their lists for each game. Thus knowing who you faced meant that better lists were drawn up, often with units or options that didn't normally see the light of day. Since they were built to defeat a specific codex we saw much more balanced and fun games being played.
When I see games where players turn up with no knowledge of who or what codex they will be playing against, it is usually the same old basic generic lists which are horribly mismatched for the game. I look at that and see it as much less fair than list tailoring.
The only time I see a problem with the list tailoring is where one player has much more of a collection to draw upon compared to another, but that hopefully helps Games Workshop / Independent Store generate sales and promotes players adding to their armies.