Wednesday, 10 October 2012

Battle Report

While on patrol, the battle barge Sword of Endeavour picked up a faint distress call eminating from the world of Avacyn. Formally an Imperial world that fell to an unknown aggressor nearly ten years ago. Deviating from their course, the 4th company set down to investigate and found themselves under surprise attack from a company of Space Wolves. Unable to raise their commander, the Sons of Tantalus fought against their brothers for their very survival.

Played a 2000pt game against Muffin last night with the Big Guns Never Tire mission (4 objectives). Yet again I got that bloody awful corner deployment (Dear GW, why? It's just awkward!). I played my regular list with the addition of a Librarian and a regular pattern land raider.

Muffin's list was very unusual for him I thought but fair enough. Trying to remember it was something like two rune priests and a wolf lord, two squads of battle brothers, two long fang squads (one with missile launchers and one with plasma cannons), and two terminator squads. There might have been one or two more but I forget.

I haven't played against a space marine horde list for quite a while and it was a real pain to deal with. The two long fangs squads did most of the damage really, by blasting my rhino's apart and then striking the survivours with the blast templates. I lost my scouts early on who were holding one objective and forced me on to the defensive. After that it was just mass firepower and living lightning psychic attacks which screwed me. Random heavy shots and some meltaguns finished off my Redeemer before it could really do anything.

One interesting and infuriating event was the challenge between my captain and his wolf lord. We knocked a wound of each other and then made every armour save. They were locked in combat with 4 rounds and did sod all to each other. Not had that before.

When the game ended at the climax of round 5 it was obvious who had won. Muffin won 11 victory points to 4. Good game but rather annoying at the same time. Muffin has come a long way since he first started and that's good.

It is unknown why the Space Wolves attacked the Sons, but when the dust settled and the dead collected, a report was filed about their actions. The two chapters will not look at each other the same way ever again.


  1. Looking at the list, I don't actually know what you could of done, without an awesome amount of luck. it was rock vs paper, he had an answer to everything you have. Especially long fangs who are an answer to everything, ever. Solid list building on muffins part.
    Only advantage you had was mobility with having transports. But noway to stop the long fangs tearing them apart. Drop prods would be the only suggesting I could have, and alpha striking for as much damage as you can to limit the counter attack. If you was list tailoring.

    1. I like these little blurbs you put at the beginning and the end. Which I could be bothered to do that.

    2. It was a very tough game for the reasons you mention. But then I have never beaten space wolves. Ever.

      The only suggestion I had for Muffin was to drop one terminator squad and replace it with a land raider for the other one. He had them walking up the table whereas if they had been in a land raider he could have won the game maybe one or two turns earlier. But hey.

    3. The more I play the more I have a need to involve myself in the world of 40K. having a blurb helps put me in the mindset and gives me a reason to play the game other than just moving little plastic men about.

    4. It's the differences into why and how people do things that make them interesting

      My problem, whilst I adore the 40k background and lore, I don't care why they fight...just that they are, and how they do it. I just can't think of names for any of my Imperial Guard force, not only because i do not feel any attachment on a personal level to any of them. It's also to make a choice and stick with it that I can't do, but thats just a character flaw of mine.