Wednesday, 21 August 2013

Motivation Lost

I'm still suffering from a lack of motivation where model painting comes into the hobby. I'm enjoying player some games with my space marines but the whole painting/modelling side of things is still out searching for a muse.

My chums over at The Fishy Way of Gaming and The Path of the Outcast, and I are supposed to have started a Tale of 4 Gamers type thing with me going Emperor's Children (no one gives them any love around these parts). I think we all need a little motivation though. So far I have begun to paint the basics for the EC HQ but in an evening I didn't get much done.

I'd love to have the ability to paint properly but I just don't have the patience nor the steady hand. If it was up to me I'd simply play with bare plastic models I think. I think that is part of it though. If I could paint awesomely I would probably be more into this side of the hobby.

Monday, 19 August 2013

League End Rant


Our 2013 40k league at the Primarchs club has come to a rather pathetic end. It was dragged out far too much and now too many people have dropped out, often for no real reason. All of which has annoyed me to no end. I do all the hard work and they just have to turn up and play. Even if you can't win, still play because its a game of 40K surely?

Theres a small Warhammer Fantasy league starting up next under someone else's charge, so I can just relax and hope that next time I'll have people stick to it. It will require a fixed dates for games, and if one or both players don't turn up without a good reason they get a lose. Players that drop out, again without good reason, they get a ban from the following league. That's what I am thinking right now.

Friday, 16 August 2013

When To Give Up?


In a thread this morning by my friend KhorneGuy, he talks about when should a player just give up. It's an interesting read that you can find here: When To Give Up?

I'm doing this response because we had something very similar to what he describes happen at a league game about a month ago. My nephew (Dark Angels) was playing opponent J (new Eldar codex) in a game where deployment was opposite ends of the table (Hammer and Anvil?). The problem was that J had filled his list with long range marine killing lances, star cannons and the nice new Wraithknight. My nephew had figured that he needed to do something similar and had maxed out all his lascannon options. Both deployed behind cover and sat there. Neither player was prepared to move forwards because it was just going to be shooty death and no good general wastes the lives of their troops. Turn 2 my nephew rage quitted saying that there was no point in playing if J was not going to move forward. J obviously wasn't going to move forwards either.

In that situation I was both in agreement because it would be foolish to do so and rolling my eyes in desperation because what is the point of playing if you don't? Yes, it was a league and it was competative but still! There was no right or wrong outcome to this. I've had more than a few games against opponents were were creaming me left and right but I stay until I have no chance of winning, even if the game has become no fun because of it. But there you have the rub of it, because if the game isn't fun why are you still playing? Both players need to have that fun and rage quitting isn't making the game fun for either side.

What do you guys think? How should this sort of situation be handled and when is it ok to just quit mid-game?

Monday, 12 August 2013

Dark Eldar combat drugs

Some time back I was asked to do the Dark Eldar combat drugs in the same style as the war lord traits, so here they are. As always, a big shout out to Miscreant for the card back.
 
 







Friday, 9 August 2013

New Space Marine Toys!


These are the new space marine anti-air tanks or so I have been repeatedly told. I think they look really nice though the top one is better of the two. They will need to be either really really good or at least cheap otherwise it will be better sticking with the Aegis defence line.

 


 
By all accounts these are Centurians. I guess they are the "dreadknight" type things the rumour mill was suggesting. Personally I am not much of a fan. They just look too bulky. Depends how they play though I guess.


Saturday, 27 July 2013

Still here

I'm still here. Life has just been a bit pants the last month or so, not to mention a zero interest in doing anything painting related. Motivation seems to be a problem right now.

On a up note though I have been given a shedload of a friend's spare marines including a huge amount of Horus Heresy sprues which will help fill in the numbers for my Sons of Tantalus chapter. I also have the Angron primarch model which is £50 GBP roughly so I may see if I can get something for it on Ebay.

I've also decided (again) to do a smaller second army. I had wanted to do a CSM army and since no one plays Emperor's Childen they are going to be the legion I go with. I might not have done it but for my good chum Fish who has badgered me into it.

Once life settles back down again I hope to catch the painting bug again and I can show you were I am up to with my chapter.

Monday, 1 July 2013

6th edition - one year on


It has been a year since the release of 6th edition Warhammer 40K give or take a few days. Still feels like only last weekend that I was waiting outside my nearest Games Workshop store at 7:30am. At the time I devoured the rules, got some of them wrong, and tried to adapt my game to the new rules. I did a series of Youtube videos about the changes and it included a few kneejerk reactions. GW were screwing with my game and it took a while to adjust to that. However, a year on what do I think of the game?

Pros:
  • I know some folks don't like the random elements but I do. To me they represent a balancing element that each player has to adapt to. Thumbs up for me.
  • Terminators are finally viable. Everyone is hung up on how few AP2 close combat weapons there are but I think it is a good thing. They still die to mass firepower so whats the problem?
  • Flyers. Flyers have been a nice addition to the game and are not as tough to deal with many people think.
  • Random psychic powers and war lord traits.
Cons:
  • Challenges. I hate this rule as I feel it doesn't work very well. Had it been limited to named special characters then I wouldn't grumble, but it hurts the standard squad sergeant who finds himself facing Abaddon or something figure ten times his points cost!
  • Land Raiders last longer but other vechicles die too easily. Hull points was not the answer in my opinion. Vehicles need to be more survivale.
  • There is too much anti-air coming into the game. It is almost making the option of flyer is becoming less and less viable because of it.
  • Secondary objectives are an addition that I have become to despise. On one hand it has made it so that armies must sally forth but it has hurt players like myself who do better and prefer defensive play.
  • Vanguard Strike deployment. AARRGGHH!!!! Why not just stick to the old and far less irritating table quarter deployment? FFS!
What are your thoughts?