Saturday, 15 December 2012

BR: Space Marines vs Eldar

Thursday night I was challenged to a 1000pt game. I knew that my opponent had access to blood angels, ultramarines and eldar, so I decided to do a simple list to hopefully deal with any of them. In the end it was eldar that faced and things did not go to plan all that well.

My list was:

Librarian: epistolery with plasma pistol.
5 man terminator squad with assault cannon.
10 man tactical squad with flamer and heavy bolter, in a rhino. Sarge had power weapon and plasma pistol.
10 man tactical squad with plasmagun and missile launcher. Sarge had power weapon and plasma pistol.
Stormtalon gunship with assault cannon and heavy bolters.


From memory, my opponent had:

6 man pathfinder squad.
10 man dire avengers squad with exarch in wave serpent.
10 man fire dragon squad in wave serpent.
3 warwalkers with scatter lasers.

We agreed to roll a mission from the Battle Missions book and rolled Prepared Assault. I deployed first placing my librarian with the terminators in cover near the central objective, flamer squad in rhino next to the second objective, and the second tac squad on a hill so I could get a good field of fire for the missile launcher. My opponent deployed everything in one corner nearest the third objective.

The game did not start well for me. Some very accurate scatter laser shots devestated half of my terminators. Not what I wanted. Things would not go well for them though the dice gods guided those armour saves and look out sir rolls fantastically for most of the game but evetually they could taken down. The terminators didn't do a thing all game which irked me somewhat. Had the mission allowed me to deep strike them from reserve things would have been very different.

When the Stormtalon arrived on turn 2 it failed to do anything and had to fly off the table on the following turn. When it did return it dropped a couple pathfinders and then went into hover mode to shoot them with a better BS. I had forgotten that about the cover saves provided by their cloaks and they went to ground with a 4+ cover save. It did manage to survive two turns in hover mode, before it crashed to the ground. Had I been my opponent I would have shot it with the scatter lasers a turn earlier but hey ho.

I did have one bit of luck which was the total annihilation of the dire avengers when they jumped out of their wave serpent. It didn't last though and I lost my flamer tactical squad and the survivours of the ML squad fled off the table turn 7.

Had the game ended turn 5 as I wanted, things would have been better but turn 6 saw to it that I would lose this game.

I had high hopes that my list would have done better, but I think a mixture of mission and deployment was what really screwed me. More terrain would have helped too I think.

Good fun game but better luck next time.

1 comment:

  1. Very enjoyable game.
    Was very close for a few turns.
    You had major successful Armour save rolls.
    Your leadership rolls weren't so great.
    I've still got an awful lot to learn using Eldar. They have brittle bones.
    Cheers for the game.

    Until next time.